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About Gummy
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Felmsyt 2 had only 2k peaks which was considered Medium/Low at the time. Today that's twice as many players as the most popular TBC realm available. Every new TBC realm to open this year dwindled quickly. Also, very few Americans play on any realm anymore. Times change.
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Congratulations, it was hard fought and the raid was well prepared. Good luck on the last step in Karazhan, Nightbane!
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I think that's blowing it a bit out of proportion. It's not like our services were hacked and taken down for several days. We run a tight ship. The DNS changed location and needed time to propagate. We also swapped to a different DNS, which requires propagation as well. There's not much more to say about it. As with many major companies, just follow us on Twitter/X for updates if our website can't be reached.
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https://www.felmyst.com/changelog/LQDhLkXvLmbdgLDgPDGKxKKLblqmxVLBM/
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Please submit a ticket while logged into your account. We have no way to verify your account and this is a game support issue not a technical one.
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Fixed: Hunter & Warlock pets not receiving correct amount of bonus stamina from owners Base values were corrected, but Stamina scaling was improper, resulting in too little HP for Hunters with Stamina gear (typically levels 40+) Overall HP will still be lower than earlier this week.
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I'm currently looking at Hunter Pet Stamina scaling as we speak. Hunter pets in the 40's/50's don't seem to have as much HP as they should. EDIT:
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I see where you're going, but first let me say this: we know that player health is correct, and to put things in perspective a level 36 Tauren Druid on our relam right now 1600 HP with Mark of the Wild, so I can't really speculate why the small screenshot you have from angelfire shows both a Pet and Warlock with much more health. Maybe the pet has a Fortitude and more buffs, while the Warlock is stacking "of Stamina" gear, it's tough to say. To focus more on that point, consider the following: Anyway, I gather you're questioning whether or not Pet Stamina scaling is working, and I believe that it is, but that's a different rabbit hole.
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The higher level stats didn't really change much, so I would expect the lv65 scenario to be the same still or close. I'll double check mid level demonology voidwalkers but I expect it to be somewhat similar to what you just posted. If it's off by a bit then it's not the end of the world, doesn't take much to adjust it
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The base HP values for Hunter Pets level 61-70 was aprox ~66% of the Hunter itself and those values have not really changed, it's simply been applied downward. Similar logic was applied to Warlocks.
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https://www.felmyst.com/changelog/vSFjgsZPvalwpovXZJsdNJdpAQmrMvz/
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It's unlikely related to the server.
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Naturally. By the way, regarding playtime, it's not my intention to contradict you negatively, but the leading player has roughly the same amount of time played as the nearest runners-up. What stands out is the "levels per hour" metric - he's outperforming everyone in this area. I mean no disrespect to anyone trying to compete or feels that they could do better with more free time.
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This might be slightly off-topic, but I've noticed an interesting phenomenon: the absence of addons seems to have raised the ceiling on how much one player can stand out in at least one area. The leading player is far ahead of competitors. While he was first to max level before, the difference is even bigger now. His practice is evident. Some may view this as elitism, but I disagree. Most players are doing about the same. Others aren't "left behind"; instead, those who excel stand out. Meanwhile, for the typical player, the pressure to rush through everything is actually reduced because there is no expectation that you could. As WhiteGrey pointed out, the soft restart of Felmyst grew from 40 players to 2000 between December 2017 and March 2018. I'm not sure that much growth is possible these days, but I have noticed that many of those who are playing are enjoying themselves and seem committed to the different playstyle offered here. If you are of the same opinion, then spread the word about Skullcrusher.
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This client bug exists all the way until WoD. Last year I invested significant time debugging it to see if it could be patched but it's due to a larger architecture flaw in how windows messages are handled. It seems to happen less frequently the lower your frame rate. I personally cap my FPS at 144.