xNMz

Plays Skullcrusher
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About xNMz

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  1. After playing for a few days, I am now receiving a "Disconnected from Server" message as soon as I try and log in. I made a ticket as well but haven't really heard anything for a few days, so I am posting here to see if other players are experiencing the same issue. According to my account here on the forums - 1. I have no suspensions active 2. I have not shared my account information with anyone 3. Any account warnings I acquired were all verbal warnings with no action taken and before Skullcrusher's launch. 4. Triple checked realmlist and installed a fresh client, all to no avail Really just curious if others are having this issue aswell. This isnt a complaint against staff or in response to my ticket placed. Best regards!
  2. They just can’t accept there’s people that don’t care about super high pop and just want a good server and to be able to fill an optimal 25 man comp.
  3. guild has been made ingame. anyone as of now can invite so feel free to whisper anyone for a guild invite. we will be sorting raid times out in the next week or two via discord meeting.
  4. most if not all of NA is on alliance rn. I have posted a guild thread. our members are mostly comprised of ppl that played felmyst 3 pretty much til the end. would love to have ya if interested
  5. Most of NA is playing on Alliance side. However I will say most of us were the ones who stuck around til the very end so if you’re looking for dedicated players, that’s the place to be
  6. NA alliance, recruiting all classes and players able to prove they can hang. Raid days and times for now are to be decided but rest assured as long as things remain stable, we will be going full send. https://discord.gg/reE7Tpxadx
  7. Searcher and I run a TBC community discord not related to the realm at all. Also, I was not apart of any leadership for a guild playing Skullcrusher. You however are still an idiot and I’ll be glad to showcase any DMs we have for people interested in playing with you, should they ask.
  8. anybody interested in playing warlock or hunter feel free to reach out to us
  9. I think behind an Archimonde kill would be good for ZA access. Sunwell Isle portal should require custom keys dropped from Illidan and Archimonde and a quest to merge both keys into an item that lets you enter the Sunwell Isle portal
  10. Wrote down some ideas and pushed out a video quickly before work. A lot of blizzards flaws are known but I chose to go in depth and breakdown why TBC Classic was done so bad people didn’t even want it anymore. Check it out and leave some ideas and suggestions for the next video in the comments! PS: I mention Skullcrusher!
  11. As far as I know, our guild is wanting to raid weeknights for NA time zone. Things can always change but it’s probably best most EU guys form their own guild and bring more people to the realm 🔥
  12. Hey, most of us as of right now are North American, but it would be awesome if you guys start forming a guild so we can have some NA vs EU action like Felmyst 2 had few years back. Gather up some homies and let’s get some competition going!
  13. @Gummy apologies for the old post triggering the warning, as you requested though - here are some ideas potentially bringing new players in. Other projects are using tools such as ads before YouTube videos play. This could be a good place to get people who would possibly have no idea this realm exists instead of typical cesspools like Reddit. It may be smart some of us players look into overall gaming sites/communities where people can suggest games for ppl to try out, however I am not sure if this is an ideal solution due to people not wanting other discords/communities advertised in their own. I'm sure there are places out there that are cool with this though so still worth us looking into. The obvious one is staff continuing to make YouTube videos related to the engine, the community, and anything else you guys can think of to get the word out to new players. It's well-known a lot of the Felmyst 2 community doesn't play anymore and those days were great having a tight knit community realm that had really high-quality gamers across the board. That being said, I think Felmyst 3 not having much video content after release played somewhat of a role in the population declining. Of course, everyone gets busy and it's understandable given the type of players that were on the realm last time. We are really looking to bring in quality gamers that as of right now aren't exactly reachable by us, the players. The scene is just in a different place now. So, lets adapt and conquer here. We would love to see the realm thrive and have a solid community of 3-500 players a couple months into the realm - which given the right methods of advertising, should be very doable. You guys have always been good with the release trailers and going over the realm before a release, but without a real way of gauging your community in numbers anymore (obviously could only get a rough estimate) since Discord is gone, perhaps videos post launch, and some paid ads through the google AdSense system could be the way to go this round. Word of mouth can only go so far and obviously this is only the base of the mountain that advertising is, but this could be a really good area for Staff and Players to spend some time together to find a way to reach new players without a massively used networking tool such as Discord. There are many benefits to forums and with that moderation is much easier, but reaching new players will require some brainstorming and for a small community like this one, you can't entirely form it in game when it's not reaching new people it normally would reach with other social networking tools. Plus, it never hurts for staff and players to communicate and come together to find solutions to potential problems, and it only adds to the sense of community. Out of game experiences with staff - especially on a private server, contribute greatly to the in-game experience. You take a small group of gamers that can speak to and collaborate with staff, they feel heard and welcomed and that translates to them wanting to stick around and play the realm and become attached to their characters which is ultimately the goal of every solid realm. The one thing this realm has above the previous one is everyone for the most part that's engaging here on the forum, is truly wanting this to be their main realm and the population being low, is not really a make-or-break situation for any of us. We just want to finally play TBC the way it's supposed to be with a community worth sticking around for. I could just be completely stupid for looking at things this way, but with how well Felmyst 1 was marketed, it was a given Felmyst 2 was going to pop off regardless of a quiet release. I would really like this thread to turn into a drawing board so to speak and everyone bounce their ideas off one another. Without new players (since most the old ones aren't going to return), our reach as players can only extend as far as Felmyst 3's player base which a lot of them were bad apples that didn't actually plan on playing the realm, they were just getting a quick fix and searching for a reason to complain and doom the server. Anyways, sorry for the wall of text. Just want to outline the things I think about in a clear manner that's somewhat organized and the reasons I think of them. Thanks
  14. Bump
  15. 60-70 will utilize the 2.3 patch leveling so if you can find that data, that’s what the realm will be using