Fanadin

Lead Administrator
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About Fanadin

  1. I do not intend to significantly nerf an item that players have already acquired. It is also important to consider that Tier 3 blacksmithing weapons, such as Dragonstrike, were obtained several months ago and thus were not particularly difficult to craft. Additionally, raw weapon DPS is not the sole factor in determining an item's overall effectiveness. Other attributes contribute to a weapon's performance and should be considered in any discussion regarding balance. Moreover, the overall population of melee DPS players is relatively low. This raises an important question: why is that the case? Addressing this issue was one of the primary reasons behind the substantial buffs to certain items. Lastly, if this item is perceived as overpowered, shouldn't you, as a Rogue, be pleased with its availability and impact on gameplay?
  2. You’re entitled to your opinion, but the item in question (Runic Hammer) is an epic recipe that can drop from multiple locations, whereas Dragonstrike is learned directly from a trainer. I also disagree with the idea that items from a 10-man raid should always be better than those from a 5-man dungeon. Item strength varies for balance reasons—some raid items are indeed more powerful, while others are weaker to maintain diversity and progression. Blizzard has historically balanced loot across different content types, ensuring that some dungeon and crafted items remain competitive in certain situations.
  3. The server was announced with 2.0 itemization, and we made adjustments to enhance certain rare items based on the current raid progression. Our goal was to improve the viability of otherwise underutilized gear. Should crafted items like the Runic Hammer be strictly inferior to Karazhan weapons, rendering them obsolete? Additionally, considering the weapon's speed and other variables, its overall strength may not be as significant as perceived. We expected players to appreciate efforts to make previously ineffective items more viable.
  4. Recent itemization changes are outlined in this discussion, with further adjustments expected. If you feel a specific raid-obtained item is underwhelming, you are encouraged to share your feedback in the thread. However, full 2.1 itemization will not be implemented, as their inflated stats would diminish the challenge of raid content. Additionally, a properly normalized competitive arena environment requires thousands of players, which is not feasible. To help maintain balance, "beginner" crafted items have been enhanced. Striking the right balance is crucial—items should neither be overpowered nor ineffective. Rewards from a 25-man raid should feel meaningful without leading to excessive power creep. Furthermore, I prefer to avoid modifying items that players have already obtained, unless it's to improve them.
  5. You bring up a great point, and I appreciate the suggestion. I’ll work on providing a preview of select changes moving forward, as it can help set expectations while keeping the majority of updates a surprise. Regarding item balance, I’ll make sure to address the issue with the caster druid T5 shoulders. Thank you for bringing it to my attention. For an example of a recent adjustment, you can take a look at the Helm of Narv.
  6. We are continuing to revamp additional items, with a primary focus on lower-level epic items and select rare-quality items. Our goal is to enhance the viability of these exceptionally rare pieces, as many currently do not meet competitive standards. This process is expected to continue over the coming weeks, and we welcome any suggestions you may have.
  7. Submit a support ticket.
  8. A minor adjustment has been made to offer some support in this situation.
  9. Think about it—everyone else leveled up the normal way, and now new players should get a free level 58 boost? That wouldn’t really be fair, would it? There are people actively leveling right now, putting in the effort just like everyone else did. I get that leveling can feel tiring, but it’s actually pretty quick, especially with help from others. Plus, it doesn’t have to be rushed—it’s meant to be an enjoyable part of the game.
  10. Yes, and yes.
  11. Greetings, This issue has been resolved. Those who attempted to register during the outage have been contacted via the email associated with their registration. Thank you.
  12. Greetings, We are aware that new accounts are not receiving confirmation emails after creation. Our team is actively working to resolve this issue. Thank you for your patience.
  13. I'll look into a solution for this. However, keep in mind that you always have the buff in the zone, which is more than you would if there were Horde around, so you do have a nice advantage, for free.
  14. Daily Heroic Quests are now enabled! A few other minor changes have been applied as well. I recommend checking various vendors across the world—especially in Shattrath. More updates to come!