Tai

Plays Skullcrusher
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Everything posted by Tai

  1. This treasure hunt was amazing fun, tyvm molnezar! Hope you're gonna keep doing this kind of things in the future ❤️
  2. I would like to open with the fact that I love this server, and enjoy it very much. I intend to keep playing regardless of the points I raise here as long as there will be active and fun content and players. It's just my thoughts after 2+ months of playing this server since this is a small server, without the advantages of thousands of players, some issues arise that the game was not meant to have, and those points needs addressing. PvP gear - I understand that you want to avoid win-trade in arena, but I think you should reinstate if for 3 reasons: 1. It's a grind, like any other. Even with trade wins, it will take 10-11 days for the cheapest item, 2 months for a weapon. No different than any other daily rep grind... 2. It will, at first, might be a win trade (even though we really had fun PvPing, but eventually I believe it WILL enable some pvp scene to flourish. w/o it people will just ignore arena/bgs, (as it is now) and that's a huge part of the game and potentially something that deters people from this server. 3. The gear itself is important for some classes due to its intended mitigation for PvE aswell (mainly tanks, but other classes in some boss fights). As a druid tank, i can't swap clefthoof set due to its def rating without having PvP gear available Farming materials - the game was meant to have hundreds of players farming anything from herbs and skin to primals. Some people were focused on farming gold, some level alts, others on mats, others enjoyed dailys and some even charged gold for tanking/healing heroics. Having small population means a raiding guild must have 3-4 farming herbs and the same amount farming ore (consumables and prospecting gems etc) this leads to AH being dead (because the guild has no spares to sell) and people who hate farming forced to change their profession and labor... If a single herb farmer in the guild quits, its a devastating blow. Even worse if a JC who has a unique cut quits... My suggestions are: 1. Consider allowing a third profession. This way we have more people being able to farm materials. Overlaping professions will reduce stress. It will still be a grind to level and farm, but we will have backups. 2. Add a trader in shat that sells "bag of herbs" "sack of skin" etc. 3. Consider redusing or eliminating AH cut from sells and the deposit from auctions - Might encourage people to actually try to sell items. Also - some extras consider increasing drop rate of some of the rare patterns and plans, for the same reason - small server, less kara runs=less drops =only one on the server had mongoose or cobrascale hood etc. Some of the t4 tokens feel not so random (every raiding druid/warrior/priest in guild having the helm but no other class has it in my guild seems a bit odd) - if u can look into it. Thank you for all the hard work. I must say its a gem, and I enjoy every second of playing!