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About Carlosgr
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Grull is dead, on 2nd attempt. Congrats everyone! Now let's do this every week and then down Maggy!
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Doom Lord Kazzak and High King Maulgar dead (see stream above). We couldn't do Grull yet, need more DPS. But I am just happy to have done some 25 man! We had 27 people show up and it was great! Hopefully we can do it weekly.
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Raiding 25 man tonight!
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If all goes according to plan, we will be raiding HKM and Gruul next Monday, October 7th. We have several people who are 65+ coming up! I have personally helped them with Ring of Blood this morning, and I am happy we have a decent influx of people who are actively playing and working on their mains! We continue to run dungeons daily and help each-other. We use our guild bank to give people items and trade consumables as needed. The community remains together! If anyone wants to join please contact us, join Discord or whisper our members in game!
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Every time I loggon in the middle of the day there are 10+ people playing, and I join them, or I start my own groups. Yesterday morning I rushed a couple of players through ZF for them to complete their quests, and I try to be there. I don't like alts, never have, never will. I always only play one character unless the server ix x5 and I can get an alto to max in 7 days or something. We have players and officers literally on all day. Armouranth tanks any dungeons to anyone all day, including low level dungeons. Some of the responsibility of sticking around and playing is on the people playing. Max level players cannot compensate for that. In fact when we try too hard and spend all of our time leveling with people, then helping them gear and attune, they leave and we burn out.
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It seems to me that <On a Journey> is the only guild still raiding Kara, at least we are in the Alliance side. In terms of numbers, we almost have enough to do 25 man raids. But as we all know, numbers isn't all you need. You also need the right roles, the right gear and most importantly, the right schedule. Which means in order to make regular 25 man raiding possible on a weekly basis you need to have at the very least 30 raiders that can show up regularly at the same time. The extra five account for spec and role incompatibility as well as eventual absences. We barely have 30 raiders, we struggle to fill 2 weekly Kara, often going with no one on bench. And this is with our current active people, sometimes people quit, and things get even harder. There is no guarantee that the people leveling will stay and have availability to raid. We hope they do, but that's as far as we can go, hope. I am a big believer in "build it and they will come". We're building it, and trying to keep it going.
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Nightbane dead yesterday! Congrats everyone, we managed even with no warrior tank. Those skeletons are brutal!
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Just play something you will enjoy, because the worse thing is to have people who don't stick around because they don't enjoy their character. Mainly we need DPS, warlocks are missing, none of the ones in the guild are 70.
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We continue to recruit on the alliance side and raiding 3 times a week. Monday, Tuesday and Saturday at 14:00 server time. My group runs on Tuesdays right after raid IDs reset, and the Saturday group runs a separate Karazhan for the people who cannot make it on Tuesday. It is also good because on the weekend we get to merge some EU and US people in a single raid. On Monday the Tuesdey group is doing Nightbane tries. The plans are to continue to raid Kara for a few more weeks as people gear up, get a mage tank with stamina gear ready and try to do Grull. We're not there yet, but we could be with a few more dedicated 70s!
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Great job, incredible work!
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The game doesn't start at the raid door. Sometimes it is casually easier to just ignore the meta, and show up to raid 80% "optimized", and just have a slightly harder or slower raid which is fun, and you don't have to do insane farms. Besides, the meta is very different without threat meters. All of the "optimize your DPS with this" tip can backfire on your face.
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The OP takes the mindset of the overall hardcore-try-harder and projects it into every player and guild out there. The things you say are "human nature" are not necessarily every human nature. A lot of it is culture of gaming that evolved over time in private servers. Those "facts" are only true if you approach the game with a hyper-competitive mindset. Having no add ons to measure things attracts more people that don't have that mindset.
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It was a great time! https://i.gyazo.com/561184ff8e75c0e75318a2dce76e17a6.mp4
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Yeah, Paladin and Warlock mounts were put on the trainer at the end of TBC going in WOTLK, and then the quests were removed completely from the game at some point later. So I am guessing that's what they are doing here. Some of the min-max stuff I suppose we just go without. The difference in DPS with or without these niche items is usually negligible and only matters if you're chasing numbers on the DPS / Healing meter which isn't possible anyway.
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Carlosgr changed their profile photo
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I am convinced to give this a solid try with an open mind and see if we can create a solid community of people oriented towards building relationships, adventuring and enjoying the game instead of parsing and chasing numbers. I'll see you guys online!