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Everything posted by Carlosgr
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Doom Lord Kazzak and High King Maulgar dead (see stream above). We couldn't do Grull yet, need more DPS. But I am just happy to have done some 25 man! We had 27 people show up and it was great! Hopefully we can do it weekly.
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Raiding 25 man tonight!
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If all goes according to plan, we will be raiding HKM and Gruul next Monday, October 7th. We have several people who are 65+ coming up! I have personally helped them with Ring of Blood this morning, and I am happy we have a decent influx of people who are actively playing and working on their mains! We continue to run dungeons daily and help each-other. We use our guild bank to give people items and trade consumables as needed. The community remains together! If anyone wants to join please contact us, join Discord or whisper our members in game!
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Every time I loggon in the middle of the day there are 10+ people playing, and I join them, or I start my own groups. Yesterday morning I rushed a couple of players through ZF for them to complete their quests, and I try to be there. I don't like alts, never have, never will. I always only play one character unless the server ix x5 and I can get an alto to max in 7 days or something. We have players and officers literally on all day. Armouranth tanks any dungeons to anyone all day, including low level dungeons. Some of the responsibility of sticking around and playing is on the people playing. Max level players cannot compensate for that. In fact when we try too hard and spend all of our time leveling with people, then helping them gear and attune, they leave and we burn out.
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It seems to me that <On a Journey> is the only guild still raiding Kara, at least we are in the Alliance side. In terms of numbers, we almost have enough to do 25 man raids. But as we all know, numbers isn't all you need. You also need the right roles, the right gear and most importantly, the right schedule. Which means in order to make regular 25 man raiding possible on a weekly basis you need to have at the very least 30 raiders that can show up regularly at the same time. The extra five account for spec and role incompatibility as well as eventual absences. We barely have 30 raiders, we struggle to fill 2 weekly Kara, often going with no one on bench. And this is with our current active people, sometimes people quit, and things get even harder. There is no guarantee that the people leveling will stay and have availability to raid. We hope they do, but that's as far as we can go, hope. I am a big believer in "build it and they will come". We're building it, and trying to keep it going.
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Nightbane dead yesterday! Congrats everyone, we managed even with no warrior tank. Those skeletons are brutal!
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Just play something you will enjoy, because the worse thing is to have people who don't stick around because they don't enjoy their character. Mainly we need DPS, warlocks are missing, none of the ones in the guild are 70.
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We continue to recruit on the alliance side and raiding 3 times a week. Monday, Tuesday and Saturday at 14:00 server time. My group runs on Tuesdays right after raid IDs reset, and the Saturday group runs a separate Karazhan for the people who cannot make it on Tuesday. It is also good because on the weekend we get to merge some EU and US people in a single raid. On Monday the Tuesdey group is doing Nightbane tries. The plans are to continue to raid Kara for a few more weeks as people gear up, get a mage tank with stamina gear ready and try to do Grull. We're not there yet, but we could be with a few more dedicated 70s!
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Great job, incredible work!
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The game doesn't start at the raid door. Sometimes it is casually easier to just ignore the meta, and show up to raid 80% "optimized", and just have a slightly harder or slower raid which is fun, and you don't have to do insane farms. Besides, the meta is very different without threat meters. All of the "optimize your DPS with this" tip can backfire on your face.
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The OP takes the mindset of the overall hardcore-try-harder and projects it into every player and guild out there. The things you say are "human nature" are not necessarily every human nature. A lot of it is culture of gaming that evolved over time in private servers. Those "facts" are only true if you approach the game with a hyper-competitive mindset. Having no add ons to measure things attracts more people that don't have that mindset.
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It was a great time! https://i.gyazo.com/561184ff8e75c0e75318a2dce76e17a6.mp4
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You can use this one: https://discord.gg/yUVvUhX7rt We will update the main post.
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Yeah, Paladin and Warlock mounts were put on the trainer at the end of TBC going in WOTLK, and then the quests were removed completely from the game at some point later. So I am guessing that's what they are doing here. Some of the min-max stuff I suppose we just go without. The difference in DPS with or without these niche items is usually negligible and only matters if you're chasing numbers on the DPS / Healing meter which isn't possible anyway.
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I am convinced to give this a solid try with an open mind and see if we can create a solid community of people oriented towards building relationships, adventuring and enjoying the game instead of parsing and chasing numbers. I'll see you guys online!
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Yeah that's when you're beating the bosses though. When everything is going well and my precious time isn't being wasted away because an unknown number of people aren't really properly performing, I am also very tolerant of everyone's playstyles, as well as understanding of all of their whacky build choices. But when things aren't working, and it's the third week your guild is stuck at the trash packs in Tempest Keep, unable to even make to to A'lar, then I begin to get increasingly more curious as to who the hell keeps dotting the sheeped target, and why things aren't dying quick enough even when we pop lust.
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I am still fully deciding if I'll play on this server. But if I do, I will try a BE paladin. If I can't make it, I will make a Draenei paladin. I honestly am an alliance player, and I prefer the Draenei. But I have been burned too many times in this expansion playing alliance and getting stuck with horrible players because all the good ones are on Horde so... I will still try to go Horde if I can, and alliance is plan B in case I am not fast enough and I get locked out.
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That's my point, we don't know who sucks... Replace who? Who sucks at pressing buttons? It's possible to tell who isn't following mechanics many times just because you will see them screwing up, that's ok. But in a 25 men raid, 2 tanks 5 healers, maybe 6. We got 18 DPS who may or may not be doing their jobs.
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My concern isn't so much with specs that will die with no addons, it's on raid leadership. I can see the guild drama from failing on raid bosses over and over and not being able to tell who did well and who didn't, therefore getting stuck carrying bad players, having to disband the entire guild because you don't know which of the DPS is bad (it's easier with healer and tanks).
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It's ok that some addon-enabled specs die, it is what it is. Others will rise to take their place, or they won't, but the game will still be fun. I am eager to see what happens.
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That's how it was in retail. Some servers have granted dual spec on their site, but I don't think Skullcrusher will have it, considering we don't even have addons. I'm getting mentally ready to holy shock my way through things
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I have recently (about 2 years ago) played in WOTLK in a hardcore guild as a Holy Paladin, and I have this horrible taste in my mouth, because it was such a toxic environment. We cleared everything in one raid night, absolute speed run of all of it. We cleared Naxx like a joke and then we cleared Ulduar when it came out. I was healing with another paladin, and we were often on the same HPS most of the time, depending on which part of the fight you were looking at. Both of us basically carried the healing in the guild, and even if he was ahead of me in like 70% of the fights, it was never by more than 5%. And I got crap from the raid leader every single day for not healing enough... Every raid night, no one died or was even close. We were absolutely blowing through the bosses, and still I was suppose to somehow "do my job better", when I was already better than 90% of the server and we had no healing issues. I am eager to sit down and just play the game without some random loser in a basement complaining about how I could do 3% more healing if I just take some risks and not move at a certain part of the fight etc. It was like coming to a second job. EDIT: Also, raid leader kept threatening me to not get Valanyr if I didn't improve my healing lol... it was so abusive. I was like "Dude, fine, I don't even want it, can we just play the game?" Yeah... parsing and addons have ruined the gaming culture.
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In my specific case I can't do weekends because I am also a father, so in general weekends are for family. I can schedule my work around raiding, but I can't schedule parenting. But yeah, this works for people without kids. As it is, I will just make my character and level up. I'll find a guild when I'm at 70 or close. Meanwhile I can join leveling guilds. I'm mostly eager to experience no addons.
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I'm also looking for a Horde EU guild raiding during the week (Tue and Thu would be perfect). I am a very experienced holy paladin, I will carry your tank healing big time. I am eager to try healing with no addons, Blessing will be a nightmare but we will make it work Just hit me up if you have a Discord server and you plan to level up together.