Sign in to follow this  
Followers 0
Carlos

1x rate xp????? We are tired...20 years playing wow's

Speak for yourself, I'm not tired, I'm playing here for the 1x and no cash shop

2

Share this post


Link to post
8 minutes ago, Alaryus said:

Speak for yourself, I'm not tired, I'm playing here for the 1x and no cash shop

As well you should my friend embrace WOW for the truth!

1

Share this post


Link to post

What is the point of rushing? Sit back, relax and enjoy.

0

Share this post


Link to post

i'm wondering, why even bother creating account on forum if you think the server will be dead and with no intention to play here? It is like going into church and complaning there is no pole dance... wtf is wrong with some people.

1

Share this post


Link to post
20 minutes ago, erpeg said:

i'm wondering, why even bother creating account on forum if you think the server will be dead and with no intention to play here? It is like going into church and complaning there is no pole dance... wtf is wrong with some people.

They just can’t accept there’s people that don’t care about super high pop and just want a good server and to be able to fill an optimal 25 man comp. 

2

Share this post


Link to post

Posted (edited)

Unfortunately there are individuals like this. Whenever I have brought up wanting official tbc era servers, I get attacked by similar cases, who think they speak for the entire community when they pontificate that 'literally no one wants that', when it is just them themselves who are operating under false assumptions and a strong main character syndrome. Then they also drop the obvious self-snitch right after saying that it would destroy the other realms, because there isn't enough players to keep the realms running... so which one is it, that no one wants it, or that it would draw too many players from other iterations of WOW :DDDD

Literal activist mentality - to enter a space not intended for them, and demand that it be changed to accommodate to their wants and needs. And if it were to be, then they'd leave for the next place and make the same demands there and so on, claiming a 'dead server' for not (edit: corrected brain fart, added missing 'not') meeting their utopian criterion for a 'high population' number.

The 1x rates brings so many opportunities for what could happen before reaching max level, if you just choose to permit them being open for you. Sure, it takes longer than on 5x, which is exactly the point - and the appeal.

Edited by Dalzedur
corrected brain fart, added missing 'not'
2

Share this post


Link to post

Posted (edited)

Are people really in a rush to get to the raid-logging stage? When you rush through the game, that ultimately results in a certain mindset and that mindset results in the dynamic of raid-logging.

Yes, we've all played a ton a wow. Lets not kid ourselves and think that new-to-wow players are a sizable part of the players; we've all done this before.

We are replaying wow in the same way as re-watching a cherished movie. Do you want to re-watch that movie you've watched 20 times, only on 3x fast-forward, so that you can get to the end of the movie that much sooner?

I think we should all ask ourselves, what we are wanting to get out of this experience? Generally, how fulfilling the end-game experience is, largely is influenced by the journey on the way there, the people that you meet, the interesting experiences along the way. It's a small community, small enough that the chance to get to know everybody and create a good vibe is real.

I think of Felmyst 4 as re-playing a favorite game, just like re-watching a favorite movie. Lets all try and enjoy the journey and experience together.

Edited by Isharis
1

Share this post


Link to post
12 minutes ago, Isharis said:

Are people really in a rush to get to the raid-logging stage? When you rush through the game, that ultimately results in a certain mindset and that mindset results in the dynamic of raid-logging.

Yes, we've all played a ton a wow. Lets not kid ourselves and think that new-to-wow players are a sizable part of the players; we've all done this before.

We are replaying wow in the same way as re-watching a cherished movie. Do you want to re-watch that movie you've watched 20 times, only on 3x fast-forward, so that you can get to the end of the movie that much sooner?

I think we should all ask ourselves, what we are wanting to get out of this experience? Generally, how fulfilling the end-game experience is, largely is influenced by the journey on the way there, the people that you meet, the interesting experiences along the way. It's a small community, small enough that the chance to get to know everybody and create a good vibe is real.

I think of Felmyst 4 as re-playing a favorite game, just like re-watching a favorite movie. Lets all try and enjoy the journey and experience together.

Not all heroes wear capes.

Great post. 

0

Share this post


Link to post

Posted (edited)

I've been lurking around your realm, for about 2 days, had shared some positive and negative thoughts on the global chat to the point that even Fanadin sighed at me. I'd like to share my thoughts as well, since this is a general discussion topic, and I've played pretty much on every single possible server in the past 20 years or so (not that anyone would care, but at least it weighs in a little). 

This server truly has potential. Everything I've done in the past 36 hours works, works well even great i'd say. Bugs are non-existent or to a minimal extent. One of the major pluses is that it caters to a fresh start as well as a Burning Crusade server (which are the rarest), with potential of becoming progressive. The fact that you guys don't have an in-game shop is also a major plus, though I wish it had donations to keep the things going. 

Having said that there are some drawbacks. I get that you guys want to cater to a vocal minority (or majority) i'm not sure yet, of keeping the experience as mint as possible (no discord, back to forums, no addons), but by doing so, you're kind of shooting yourselves in the foot population-wise. Most of the people i've talked with are not as discouraged by the 1x prospect as for the lack of some QoL addons. Not taking anything away from this, since it's just one of the most vocal opinions right now and it's your server/your call. I'm just saying that it will cost you on the long run.


Furthermore, I've seen some opinions in this thread regarding OP's state of mind and "main character syndrome". Although he didn't quite formulate his oppinion in an adequate manner, i can say this: having 1x and no addons whatsoever, in a 20-year old game, can be seen as a drawback. I'm not saying you're not doing this right, not at all. I'm saying you should listen to some of the "vocal minority" as well. I get that some of you like challenges and whatnot, and I respect that. But I'd rather reward the players doing the challenges, than forcing challenges and punish the people who don't adhere to them. 

And yes, I get that some of you are trying to create a knit-together small community, but in the long run, every extra player on your realm counts, since more players = more things to do. Therefore, sometimes it's good to ask/create polls as well as receive some feedback from all of your players.

Having said that, I commend you for taking such risks and decisions. It's no easy feat, but I'm already seeing the population dip and it hasn't been 48h. I really hope I'm wrong and it sticks together. And even if I'm not, what's more to care about the opinion of a person with "Main Character Syndrome?"

Until then, keep on grinding and I'll see you in Stranglethorn.

Nerfstick.

Edited by Nerfstick
Changed "then" into "than"
1

Share this post


Link to post
22 minutes ago, Nerfstick said:

I've been lurking around your realm, for about 2 days, had shared some positive and negative thoughts on the global chat to the point that even Fanadin sighed at me. I'd like to share my thoughts as well, since this is a general discussion topic, and I've played pretty much on every single possible server in the past 20 years or so (not that anyone would care, but at least it weighs in a little). 

This server truly has potential. Everything I've done in the past 36 hours works, works well even great i'd say. Bugs are non-existent or to a minimal extent. One of the major pluses is that it caters to a fresh start as well as a Burning Crusade server (which are the rarest), with potential of becoming progressive. The fact that you guys don't have an in-game shop is also a major plus, though I wish it had donations to keep the things going. 

Having said that there are some drawbacks. I get that you guys want to cater to a vocal minority (or majority) i'm not sure yet, of keeping the experience as mint as possible (no discord, back to forums, no addons), but by doing so, you're kind of shooting yourselves in the foot population-wise. Most of the people i've talked with are not as discouraged by the 1x prospect as for the lack of some QoL addons. Not taking anything away from this, since it's just one of the most vocal opinions right now and it's your server/your call. I'm just saying that it will cost you on the long run.


Furthermore, I've seen some opinions in this thread regarding OP's state of mind and "main character syndrome". Although he didn't quite formulate his oppinion in an adequate manner, i can say this: having 1x and no addons whatsoever, in a 20-year old game, can be seen as a drawback. I'm not saying you're not doing this right, not at all. I'm saying you should listen to some of the "vocal minority" as well. I get that some of you like challenges and whatnot, and I respect that. But I'd rather reward the players doing the challenges, than forcing challenges and punish the people who don't adhere to them. 

And yes, I get that some of you are trying to create a knit-together small community, but in the long run, every extra player on your realm counts, since more players = more things to do. Therefore, sometimes it's good to ask/create polls as well as receive some feedback from all of your players.

Having said that, I commend you for taking such risks and decisions. It's no easy feat, but I'm already seeing the population dip and it hasn't been 48h. I really hope I'm wrong and it sticks together. And even if I'm not, what's more to care about the opinion of a person with "Main Character Syndrome?"

Until then, keep on grinding and I'll see you in Stranglethorn.

Nerfstick.

I like your post, you have the ability to actually criticize something in a constructive way while being eloquent. 

Realistically nearly all of what what you say is true, 1x and no addons isn't a very "popular" choice, but other TBC servers have features like faster leveling and such and those have failed. We have discussed this and will continue to do so. 

We have discussed in detail why ALL addons are banned, not just the more criminal ones like weakauras and DBM. 

In an ideal utopian world, would I want to add QOL things like bag addons and AH addons? To be honest I haven't thought about it, but probably not. I'm not a fan of the gameplay it brings, taking time to sort your bags and deal with your auctions are part of the experience, and in my opinion, they're part of the bigger picture. Do they take a lot of time? No, can you spend hours maximizing your AH profits instead of just putting them up quickly and losing out on some money? Absolutely, and there are people that enjoy this aspect more so than going out and grinding mobs for 8 hours straight. 

Overall, I'm not sure what you are suggesting other than taking polls in terms of what the community wants, are you saying we should've given people the option to play with no addons and somehow reward them relative to those who do use addons? 

 

1

Share this post


Link to post

Something of some sorts. I've seen some servers employing that strategy. They undertake a challenge from start such as Ironman, Hardcore, etc, you name it. Players who manage to finish the challenge by the end of 70 get a bag of goodies such as either free mount lesson, or anything you can think of. That, or keep the experience fresh and ban only certain addons that kinda take away from the experience (such as DeadlyBossMods).

I don't suggest making it a faster experience. But one particular aspect you guys could employ is actually increase the rates for the vanilla content (to a 1.5-2x) and keep the burning crusade content as pure as possible. I'm not speaking for everyone on the server, but a good chunk of us are mostly playing for the Burning Crusade experience, since there are so few servers. I'm all in for the Outland aspect, starting from questing, dungeons and rep grinding there, to the open world pvp as well. You might as well ban the fly mounts if it were for me. 

Anyways, I'm pretty sure any decision you guys will take will be a calculated one. You don't need to backpedal on any of the decisions you've made so far unless it's something really well-thought of. Try to check the community vibe and see what might pull them through. Make a poll or something, no need to simply listen to the global chat, since most of us are out there having a laugh.

0

Share this post


Link to post

I wouldn't play here if it was 2x or 3x. I'm here for 1x. WoW is about the journey. I enjoy leveling in the world and interacting with other players. I don't want to rush to raidlog.

1

Share this post


Link to post
26 minutes ago, Zhohan said:

I wouldn't play here if it was 2x or 3x. I'm here for 1x. WoW is about the journey. I enjoy leveling in the world and interacting with other players. I don't want to rush to raidlog.

Same here.

1

Share this post


Link to post
3 hours ago, Zhohan said:

I wouldn't play here if it was 2x or 3x. I'm here for 1x. WoW is about the journey. I enjoy leveling in the world and interacting with other players. I don't want to rush to raidlog.

What i realized playing on a certain vanila realm with x3 leveling speed ( was x5 while it was PTR, and people had starting zone gray / white gear at level 40 ) is that they didnt learn a single thing about their class or how the game should be played. They have shown us that while doing basic dungeons, dont get me started on their raiding performance, its like micro managing literal toddlers, i dont think you are playing the game if you require any managing at all, pull your own weight. Leveling is a tutorial for each class, and each class has at least 3 specs that are divided into varieties of that spec, frost aoe grind mage for example can be played in 3 different ways and most people play 1 variation of it POORLY might i add.
And not to mention that if youre tired of leveling same class / spec on x1, maybe you should level another class that you didnt learn fully yet, cause i doubt your are prolific in all 9 classes mr Carlos, welcomed to prove me wrong in Arenas/Duels .

1

Share this post


Link to post

Posted (edited)

5 hours ago, Fanadin said:

I like your post, you have the ability to actually criticize something in a constructive way while being eloquent. 

Realistically nearly all of what what you say is true, 1x and no addons isn't a very "popular" choice, but other TBC servers have features like faster leveling and such and those have failed. We have discussed this and will continue to do so. 

We have discussed in detail why ALL addons are banned, not just the more criminal ones like weakauras and DBM. 

In an ideal utopian world, would I want to add QOL things like bag addons and AH addons? To be honest I haven't thought about it, but probably not. I'm not a fan of the gameplay it brings, taking time to sort your bags and deal with your auctions are part of the experience, and in my opinion, they're part of the bigger picture. Do they take a lot of time? No, can you spend hours maximizing your AH profits instead of just putting them up quickly and losing out on some money? Absolutely, and there are people that enjoy this aspect more so than going out and grinding mobs for 8 hours straight. 

Overall, I'm not sure what you are suggesting other than taking polls in terms of what the community wants, are you saying we should've given people the option to play with no addons and somehow reward them relative to those who do use addons? 

 

Another perspective maybe similar to Nerfstick's -

I don't care about addons not being allowed, I do care about the population. As someone who likes or at worst is neutral to most of the decisions made for the server, my biggest concern is not being able to experience any of the content (that so far is well made). Hopefully it's like scriptcraft and grows over time, but we'll have to see and these days people are pretty big on "Qol".

A few hopefully constructive criticisms though -

The decision to ban /combatlogging is unnecessary, in my opinion. It enables some external functionality similar to addons which is why I assume it was banned. However, I think this is over policing. A large part of raiding for a lot of people is continuing to grow, get better, etc. Sure, you'll see that in your progress as you make more attempts on the boss until you eventually kill it, but learning/improving without logs and analysis tools becomes very tedious/difficult. If the concern is over the affect on the community's behavior, why not take an approach similar to FFXIV, where it's only soft banned (as long as you don't use logging to harass/gate keep people you're generally fine).

 

I imagine there's no easy way to only selectively ban addons, at best maybe you could try to determine a whitelist of api functions, but presumably at that point it just gets very messy/unmanageable. However, things like unit frames/name plates don't really feel like "simplifying" the game to me. Often times they're taking information already present on the UI and just presenting it in a better manner (i.e. not in random corners of your screen due to blizzards poor implementation of the original ui/smaller screen sizes if we want to be overly generous). Perhaps its worth looking into and making a determination based on how hard it would be if you haven't already done so. Otherwise, perhaps crowd sourcing or creating some approved "QOL" addons that could be included with the client download. Addons could be voted on/determined by admins for whats allowed (e.g. ui element texturing/frame moving might be seen as ok by the community, where as things like weakauras might be seen as too much).

 

The server has been relatively enjoyable so far, but the difficulty in finding dungeon groups and the sense the world is abandoned (rare to randomly run into other players, or play with different people when running dungeons) makes it miss the mmo feeling it originally had.

 

While I think on the vast majority of decisions made you're right to hold your ground, I do think there is some room for compromise in the addon department just for the sake of the servers population.

 

Hopefully the vision™ works out, but maybe somethings to consider.

 

p.s. i think the comments about raid logging aren't relevant to "qol" features or speed with which people level/consume content. TBC has a lot of content at max levels, dungeons remain relevant for a while due to crafting/other resources, arena and battle grounds have a place, and theres a lot of raid content as well as dailies. I think it's more just the nature of the audience of WoW, limited time, and competing interests. If people are only or primarily interested in raiding, they're going to raid log regardless of what other circumstances exist.

Edited by grumble
0

Share this post


Link to post
51 minutes ago, grumble said:

Another perspective maybe similar to Nerfstick's -

I don't care about addons not being allowed, I do care about the population. As someone who likes or at worst is neutral to most of the decisions made for the server, my biggest concern is not being able to experience any of the content (that so far is well made). Hopefully it's like scriptcraft and grows over time, but we'll have to see and these days people are pretty big on "Qol".

A few hopefully constructive criticisms though -

The decision to ban /combatlogging is unnecessary, in my opinion. It enables some external functionality similar to addons which is why I assume it was banned. However, I think this is over policing. A large part of raiding for a lot of people is continuing to grow, get better, etc. Sure, you'll see that in your progress as you make more attempts on the boss until you eventually kill it, but learning/improving without logs and analysis tools becomes very tedious/difficult. If the concern is over the affect on the community's behavior, why not take an approach similar to FFXIV, where it's only soft banned (as long as you don't use logging to harass/gate keep people you're generally fine).

 

I imagine there's no easy way to only selectively ban addons, depending on what methods are using at best you could try to determine a whitelist of api functions, but presumably at that point it just gets very messy/unmanageable. However, things like unit frames/name plates don't really feel like "simplifying" the game to me. Often times they're taking information already present on the UI and just presenting it in a better manner (i.e. not in random corners of your screen due to blizzards poor implementation of the original ui/smaller screen sizes if we want to be overly generous). Perhaps its worth looking into and making a determination based on how hard it would be if you haven't already done so. Otherwise, perhaps crowd sourcing or creating some approved "QOL" addons that could be included with the client download. Addons could be voted on/determined by admins for whats allowed (e.g. ui element texturing/frame moving might be seen as ok by the community, where as things like weakauras might be seen as too much).

 

The server has been relatively enjoyable so far, but the difficulty in finding dungeon groups and the sense the world is abandoned (rare to randomly run into other players, or play with different people when running dungeons) makes it miss the mmo feeling it originally had.

 

While I think on the vast majority of decisions made you're right to hold your ground, I do think there is some room for compromise in the addon department just for the sake of the servers population.

 

Hopefully the vision™ works out, but maybe somethings to consider.

 

p.s. i think the comments about raid logging aren't relevant to "qol" features or speed with which people level/consume content. TBC has a lot of content at max levels, dungeons remain relevant for a while due to crafting/other resources, arena and battle grounds have a place, and theres a lot of raid content as well as dailies. I think it's more just the nature of the audience of WoW, limited time, and competing interests. If people are only or primarily interested in raiding, they're going to raid log regardless of what other circumstances exist.

Yup. Pretty much that's my other standpoint of view. I don't mind the current changes, I mind the lack of population. Because no matter how fun "the friends we made along" experience is going to be, when you're at a midrange level and you realise that from 300 people, you're only 100, and by the time you're max level it's half of that, you basically leveled up for nothing, and there's not much to do.

And this isn't me, or Grumble being selfish or anything. Having more people in a community, regardless of their individual quality or capability is always better. I'd do everything in my power without compromising too much of the server's identity to keep them all around. You already have a bunch of stuff that's going in your way:
-no crossfaction

-Burning Crusade realm

-fresh start

-1x

Try making some QoL changes or give up some old habits, not just for the sake of making them, but to attract players.

0

Share this post


Link to post
5 hours ago, Nerfstick said:

IIt's no easy feat, but I'm already seeing the population dip and it hasn't been 48h. I really hope I'm wrong and it sticks together. And even if I'm not, what's more to care about the opinion of a person with "Main Character Syndrome?"

Well, let's state the obvious. It launched on Sunday, and the next 48 hours has not been the weekend. Charitable assumption would be that some of the playerbase, since we tend to be towards older side, have less free time during the working week. It would be interesting to actually see a graph of active users to see where the spikes are at and if the overall trend is going one way or the other., but ultimately the most apt comparison for a Sunday evening population would be the next week's Sunday evening, not Monday morning, or Tuesday night.

and since it was mentioned in another post:

I do like these voluntary self-imposed challenges, such as permadeath, or other forms of additional difficulties (wearing gray gear only etc). Rewarding their completion though, if it confers any in-game benefits (cosmetic things maybe as well, I'm probably being a bit harsh), seems a step away from the intended experience, and would likely slap a 'custom' sticker on the realm - which, to again state the obvious, it does seem to already be, with the much discussed lack of vanilla dungeon content past sunken temple, or having an aoe cap of 5 or making it a central theme of the realm to not have any addons whatsoever, so rationally speaking, a taste of 'customness' (or deviation from what is perceived to be the norm, or the standard) in the experience is not really a reason at this point not to have challenges, even if some purists might want to keep that to a minimum, since a lot of customness is still different from a small bit of customness.

Sure, I can see the community coming together to form a prize pool of gold for some potentially server-wide community event, be it a dueling tournament or permadeath Amish challenge or x y z much closer for the standard/norm seen on other realms, as it is player funded and not spawned out of thin air with admin commands, maybe that is the key difference why I am much more amicable towards this kind of approach, maybe, even though when you are standing at the finish line, either way of rewarding could look indistinguishable from each other.

Also, on a tangent, I've had a surprisingly enjoyable experience so far on the server. A quick 'can you assist with the wave defense in westfall for the paladin quest' turned into a full blown 2man Verigan's Fist creation session and continued with questing through redridge and tackling most of what duskwood has to offer. On another server it likely would not have gone as positively as that... regardless of how large their populations are, I was about to write here, then stopped to think... maybe this was a low pop magic moment, with people being much more likely to be nicer to each other / strangers to keep this experience going? Hmmhmm...

1

Share this post


Link to post

All things considered I'm very pleased with how things are going. I may make a video to talk about it. 

0

Share this post


Link to post

Posted (edited)

On 7/23/2024 at 0:45 AM, lawlezz said:

I doubt that you will have time for gym if you play x1 without addons if you want to have 2-3 characters 70lvl ready for karazhan and t4 content

Don't level 2-3 characters then, lmao. Stop minmaxing so hard.

Edited by zhukpauk
0

Share this post


Link to post

Really good post dalzedur,

I enjoyed reading it thoroughly. You did mentioned some of the nicest things happening so far since launch. I'd like to express my thoughts so far, playing have been a blast for me. This is the only time i was decked on green items at lvl 16. Every item slot was giving me some stats and playing as a warrior, you can really feel the difference if you opt to replace those goodies with the typical white items only.

 

Not everything is good however, the no addons restrictions for me is not so massive, but i have to admit, i miss 1 addon very, very badly and that addon is one bag. 

I have been playing mmos for about 20 years at this point and all games have 1 inventory, not 5 different bags. I can deal with lack of dbm , weak auras, threat meters and all that, heck i can play without any ui addons, but bags.

 

Please, im trying to be very honest and modest, consider fixing the bags situation to be 1 cohesive inventory system and not scattered mess of 5 different individual systems that somehow should represent a wholesome inventory system. Having this would not break anything in my experience and wouldn't change the total outcome.

I would really appreciate if by any chance we can start a pole of some sort. I don't think that my individual problem with bag is shared amongst other players or staff.

 

Im begging for this thing only.

0

Share this post


Link to post

Ali   cry ,  some dirt in your eye  ?

0

Share this post


Link to post
5 hours ago, zhukpauk said:

Don't level 2-3 characters then, lmao. Stop minmaxing so hard.

I didn't understand this either, 3 level 70s? lol obviously that takes 3 times as long... xD

0

Share this post


Link to post

Posted (edited)

Just came here to share my own thoughts and feelings with my fellow gamers.


First of all, I love how the discussion seems to be going in a nice and caring way. You all seem to truly want the best for the server and for everyone, and you're sharing your thoughts in a respectful and sensitive manner. Feels great and I must say I'm not used to that (at least not to that extent).

I came to this server precisely because it was a "no addons" server. I wouldn't have clicked on it otherwise, as there are others, more populated and 2-3x TBC servers out there. I'm not gonna lie, I would prefer a 2-3x XP boost for 1-58, as I too am here for the TBC content and can get lost and stop playing during the slow grind of leveling to 60.

However, I think I'm willing to pay this price if it means I'm playing with like-minded individuals who are not here to rush the content, not here to focus on min-maxing and performances and logs, and here to create that nice thight knit whatever you call it community. Sure, more players would be nice, but not at the cost of the server's philosophy. The "No addons" policy is a strong one that indicates what the server wants to be and is about, I wouldn't touch it. I just hope, probably like most of you, that we will be enough to have fun and play together.

Edit: oh yeah the post was actually about the XP boost, not the addons lmao. Yeah well, personnally not so sure about the XP boost but that did not stop me from clicking and joining this server. Some people have said they wouldn't have joined if they saw that so, maybe 1x was the right call.

See ya loves

Edited by Tirakisu
1

Share this post


Link to post

It looks to me that most people here don't fully realise what kind of server they're playing on.

It's a niche server with very specific rules (most notably - no addons). Such servers usually start low pop (because most people try it and see it's not for them) and either stay low or slowly increase their population over time.

TurtleWoW is an example: it started with 50 or so regular players that liked its niche (most notably - slow leveling), and slowly (over YEARS) increased up to several thousand.

You see, it's the other way around for "regular" (typically blizz-like WOTLK with increased xp) servers with no strict rules. Those pop off at the start, and slowly dwindle to 0.

I guess what I'm trying to say is:

  • To players: treat this server as what it is - a long-term project
  • To server management: players ask for changes, but a niche server gains players if it keeps its original spirit
0

Share this post


Link to post

I would love to agree but I don't remember any other niche server that grew to a reasonable population over time. Are there any cases other than turtle?

0

Share this post


Link to post

This might be slightly off-topic, but I've noticed an interesting phenomenon: the absence of addons seems to have raised the ceiling on how much one player can stand out in at least one area. The leading player is far ahead of competitors. While he was first to max level before, the difference is even bigger now. His practice is evident. Some may view this as elitism, but I disagree. Most players are doing about the same. Others aren't "left behind"; instead, those who excel stand out. Meanwhile, for the typical player, the pressure to rush through everything is actually reduced because there is no expectation that you could. 

 

On 7/25/2024 at 4:44 PM, Namath said:

I don't remember any other niche server that grew to a reasonable population over time

As WhiteGrey pointed out, the soft restart of Felmyst grew from 40 players to 2000 between December 2017 and March 2018. I'm not sure that much growth is possible these days, but I have noticed that many of those who are playing are enjoying themselves and seem committed to the different playstyle offered here. If you are of the same opinion, then spread the word about Skullcrusher.

1

Share this post


Link to post
On 7/25/2024 at 6:13 PM, Gummy said:

This might be slightly off-topic, but I've noticed an interesting phenomenon: the absence of addons seems to have raised the ceiling on how much one player can stand out in at least one area. The leading player is far ahead of competitors. While he was first to max level before, the difference is even bigger now. His practice is evident. Some may view this as elitism, but I disagree. Most players are doing about the same. Others aren't "left behind"; instead, those who excel stand out. Meanwhile, for the typical player, the pressure to rush through everything is actually reduced because there is no expectation that you could. 

This is a bit disingenuous, he probably also has more /played time than anyone else on the server. Even on retail/classic era servers theres large difference in leveling time between people who practice leveling routes and people who just use restedxp or whatever. If you wanted to actually see the difference skill made you would need to compare similar classes/play times/factions etc. Most people probably also just aren't trying to level as fast as possible.

 

Though I'd also not be surprised if Forfun's (or whoever is in first) addon leveling time vs no addons is a lot closer than someone who doesn't practice leveling/have a lot of experience with it. i.e. People less skilled at things are more impacted by the absence of addons, which is maybe your point?

 

Quote

As WhiteGrey pointed out, the soft restart of Felmyst grew from 40 players to 2000 between December 2017 and March 2018. I'm not sure that much growth is possible these days, but I have noticed that many of those who are playing are enjoying themselves and seem committed to the different playstyle offered here. If you are of the same opinion, then spread the word about Skullcrusher.

I think plenty of people are still interested in private servers, and tbc isn't available through blizzard currently. I think it's possible for the server to grow and personally think its the most appealing tbc server available now. But i've mostly met skepticism when trying to get friends to play so far.

0

Share this post


Link to post
46 minutes ago, grumble said:

Though I'd also not be surprised if Forfun's (or whoever is in first) addon leveling time vs no addons is a lot closer than someone who doesn't practice leveling/have a lot of experience with it. i.e. People less skilled at things are more impacted by the absence of addons, which is maybe your point?

Naturally. By the way, regarding playtime, it's not my intention to contradict you negatively, but the leading player has roughly the same amount of time played as the nearest runners-up. What stands out is the "levels per hour" metric - he's outperforming everyone in this area. I mean no disrespect to anyone trying to compete or feels that they could do better with more free time.

0

Share this post


Link to post
3 hours ago, Gummy said:

Naturally. By the way, regarding playtime, it's not my intention to contradict you negatively, but the leading player has roughly the same amount of time played as the nearest runners-up. What stands out is the "levels per hour" metric - he's outperforming everyone in this area. I mean no disrespect to anyone trying to compete or feels that they could do better with more free time.

Fair enough, the second paragraph made me think you had meant "rest [of the server's population]" but if you were just comparing the people clearly rushing max level its definitely a more fair statement.

To your previous point about spreading the word, personally I think the servers biggest strength is how well things generally work - maybe some advertising around that might help convince people to ignore the things they're less comfortable with and give it a try.

0

Share this post


Link to post
On 7/25/2024 at 6:13 PM, Gummy said:

This might be slightly off-topic, but I've noticed an interesting phenomenon: the absence of addons seems to have raised the ceiling on how much one player can stand out in at least one area. The leading player is far ahead of competitors. While he was first to max level before, the difference is even bigger now. 

I am not saying this isnt true, all im saying is for the first time in a long time i dont have to rush anything, im not strapped in my seat mashing buttons. There is no pressure to keep up with the boys, i am just enjoying leveling. I am role playing in a RolePlayingGame, feels nice not gonna lie. 

1

Share this post


Link to post

Posted (edited)

1x, no addons, no bots, no gold buying is the best thing that can happen to a mmorpg. it respects every second of your time in game and every bit of investment into the character feels like gaming. the server is top, top quality.

 

would i like the population to be vibrating and for the economy to come alive? absolutely. i wish felmyst 3 didn't make the mistakes it did - estranging people from the felmyst "brand" - especially with the cross-faction that scared off the pvp population (look at the rogue and mage population in f3 and look at it now), that will take time to fix (regaining their trust in the admin decisions) and thus slow the realm's growth. 

however

if the realm is indeed permanent (and not seasonal), then it has nowhere to go but up in terms of popularity. the solid foundation is here, the friction is genuine world of warcraft, the community is one of the nicest i've seen in a loong time (probably due to the absence of pvp population haha), so it has what it takes to retain people. 

 

tbc is not just endgame raiding, it is sooo much more than that and it can only be experienced by investing time and care into the game.

 

so please consider this - is your time better spent on instant, fleeting gratification or on a solid, long-lasting and very well rounded experience? down the years we won't remember the boss fights or the arena games specifically, but the setting that empowered them and gave them significance.

 

tldr: play skullcrusher, it is by far the best option out of all the servers and, by the way the gaming community is going, it will remain the best option for the longest time. you will thank yourself down the line.

Edited by 90vyd
7

Share this post


Link to post
37 minutes ago, 90vyd said:

would i like the population to be vibrating and for the economy to come alive? absolutely. i wish felmyst 3 didn't make the mistakes it did - estranging people from the felmyst "brand" - especially with the cross-faction that scared off the pvp population (look at the rogue and mage population in f3 and look at it now), that will take time to fix (regaining their trust in the admin decisions) and thus slow the realm's growth. 

however

if the realm is indeed permanent (and not seasonal), then it has nowhere to go but up in terms of popularity. the solid foundation is here, the friction is genuine world of warcraft, the community is one of the nicest i've seen in a loong time (probably due to the absence of pvp population haha), so it has what it takes to retain people. 

There are very minor things I'd like to change in retrospect about Skullcrusher, but none of them are things like adding cross faction or making it seasonal.

The realm will be permanent and there will be no cross faction, and I will honor the other promises I made when we announced the realm. 

Nice post, thank you. 

5

Share this post


Link to post

I do find myself getting moderately annoyed when a server caters to a niche explicitly (No addons, 1x,etc) and most feedback you get is how it shouldnt be these things.
Theres plenty of servers that cater to the people who just want to play endgame with addons but theres ONLY ONE that's letting people play the game in this specific way. 

0

Share this post


Link to post
19 hours ago, Fanadin said:

There are very minor things I'd like to change in retrospect about Skullcrusher, but none of them are things like adding cross faction or making it seasonal.

The realm will be permanent and there will be no cross faction, and I will honor the other promises I made when we announced the realm. 

Nice post, thank you. 

This just sold me. I'll be honest, there's still quite a few aspects of this server that I personally dislike but I can respect that kind of commitment. Good job.

0

Share this post


Link to post
7 hours ago, goober12 said:

I do find myself getting moderately annoyed when a server caters to a niche explicitly (No addons, 1x,etc) 

no addons = manual driving
x1 = taking time to learn a class

( your first time as paladin ? good youll have some time to learn the class )
(your 100th time as paladin ? good, youll be max level in no time )

both of these are good for community, doesnt make sense to have experience on x3/5/7/99 if you have quests ingame
quests are part of the roleplaying charm imo, not just a means to get your item
it does make sense if you are only doing dungeon spams tho, but thats not what this game is all about, theres levels to it
i am sorry there is no store for you to get max level / max gear, i am sorry there is no command to teleport you to your raid
i am sorry you cant get all raids one shot, i am sorry you dont have your last bis item
i am sorry you cant enjoy the game your way for a month and then move on to a new server
i am sorry
 

0

Share this post


Link to post
3 hours ago, burkelone said:

no addons = manual driving
x1 = taking time to learn a class

( your first time as paladin ? good youll have some time to learn the class )
(your 100th time as paladin ? good, youll be max level in no time )

both of these are good for community, doesnt make sense to have experience on x3/5/7/99 if you have quests ingame
quests are part of the roleplaying charm imo, not just a means to get your item
it does make sense if you are only doing dungeon spams tho, but thats not what this game is all about, theres levels to it
i am sorry there is no store for you to get max level / max gear, i am sorry there is no command to teleport you to your raid
i am sorry you cant get all raids one shot, i am sorry you dont have your last bis item
i am sorry you cant enjoy the game your way for a month and then move on to a new server
i am sorry
 

you should've read the full post my friend

0

Share this post


Link to post
On 7/26/2024 at 6:26 AM, 90vyd said:

1x, no addons, no bots, no gold buying is the best thing that can happen to a mmorpg. it respects every second of your time in game and every bit of investment into the character feels like gaming. the server is top, top quality.

 

would i like the population to be vibrating and for the economy to come alive? absolutely. i wish felmyst 3 didn't make the mistakes it did - estranging people from the felmyst "brand" - especially with the cross-faction that scared off the pvp population (look at the rogue and mage population in f3 and look at it now), that will take time to fix (regaining their trust in the admin decisions) and thus slow the realm's growth. 

however

if the realm is indeed permanent (and not seasonal), then it has nowhere to go but up in terms of popularity. the solid foundation is here, the friction is genuine world of warcraft, the community is one of the nicest i've seen in a loong time (probably due to the absence of pvp population haha), so it has what it takes to retain people. 

 

tbc is not just endgame raiding, it is sooo much more than that and it can only be experienced by investing time and care into the game.

 

so please consider this - is your time better spent on instant, fleeting gratification or on a solid, long-lasting and very well rounded experience? down the years we won't remember the boss fights or the arena games specifically, but the setting that empowered them and gave them significance.

 

tldr: play skullcrusher, it is by far the best option out of all the servers and, by the way the gaming community is going, it will remain the best option for the longest time. you will thank yourself down the line.

five star post

0

Share this post


Link to post

Leveling is the heart and soul of WoW. As the old saying goes, it's all about the journey, not the destination...

0

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0